local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
main_id = 20049
L0_1 = {}
L1_1 = 2004901
L2_1 = 2004902
L3_1 = 2004903
L4_1 = 2004904
L5_1 = 2004905
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
sub_ids = L0_1
L0_1 = {}
rewind_data = L0_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 146101
L3_1.alias = "Npc146101"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Event21900NPCSpawn1"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["2004901"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 146101
L3_1.alias = "Npc146101"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Event21900NPCSpawn1"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 0
L4_1 = {}
L4_1.id = 146301
L4_1.alias = "Npc146301"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Event21900NPCSpawn2"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["2004902"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 146101
L3_1.alias = "Npc146101"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Event21900NPCSpawn1"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 0
L4_1 = {}
L4_1.id = 146301
L4_1.alias = "Npc146301"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Event21900NPCSpawn2"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["2004903"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 146101
L3_1.alias = "Npc146101"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Event21900NPCSpawn1"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 0
L4_1 = {}
L4_1.id = 146301
L4_1.alias = "Npc146301"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Event21900NPCSpawn2"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["2004904"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 146101
L3_1.alias = "Npc146101"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Event21900NPCSpawn1"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 0
L4_1 = {}
L4_1.id = 146301
L4_1.alias = "Npc146301"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Event21900NPCSpawn2"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["2004905"] = L1_1
L0_1 = {}
quest_data = L0_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 146101
L3_1.alias = "Npc146101"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Event21900NPCSpawn1"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["2004901"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 146301
L3_1.alias = "Npc146301"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Event21900NPCSpawn2"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["2004902"] = L1_1
L0_1 = {}
finish_action = L0_1
L0_1 = {}
fail_action = L0_1
L0_1 = {}
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = "3"
L5_1 = "133004912,1"
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1[1] = L3_1
L1_1.QUEST_EXEC_REFRESH_GROUP_SUITE = L2_1
L2_1 = {}
L1_1.QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM = L2_1
L0_1.SERVER = L1_1
cancel_action = L0_1
